RTFX
Proximity
A depth-of-field particle field. Close particles bloom into soft bokeh, life ramps their brightness, and a web of lines reaches to the cursor.
Flow
Particles ride a noise current, trailing as they go. Load an image in Controls and the streams run along its edges and trace it. The cursor carves a wake.
Contour
Topographic iso-lines over a drifting field. The cursor raises a hill, so the lines pack into a peak.
Halftone
A dot matrix sized by noise, or by the luminance of a video you load in Controls. Pure halftone; no footage and no cursor ripple.
Warp
A procedural voxel form that warps and reseeds on click. Preset switches it between wireframe boxes, a solid blurred mass, and traced outlines.
Wave
Stacked waveforms ripple with travelling sines; the cursor pushes the lines up into a peak. Deliberate, controllable, not random.
Eye
An eye-tracker reticle. With a camera it crops your eye into the reticle and follows your gaze; without one it tracks the cursor.
Ripple
Expanding wavefronts dropped along the cursor path. Fade controls how long they linger; idle, faint pulses keep it alive.
Radar
A sweeping scanner with live contacts that drift and flare as the beam passes. Aim the cursor to lock the nearest contact and read its bearing and range.
Scan
CRT scanlines, a rolling bar, and glitch slices. Lines shear sideways where the cursor tears the signal.
Starfield
Dense warp-speed streaks from an origin that follows the cursor, with glow and chromatic aberration at the edges.
Kinetic
Brutalist type sliced into bands. It tears apart where the cursor passes. Type your own word in Controls; it refits and stays centred.
Glyph
Type rebuilt as a 3D box-grid that snaps to warped points. It holds steady so you can pose it by hand; click to reseed. Type your own word.
Gradient
A 1-bit radial gradient rendered through an ordered dither, pure black and white. The bright origin follows the cursor.
Glitch
Bold type torn into slices that jump and invert in bursts. The cursor drags the slice it sits on. Type your own word.
Bars
Segmented spectrum bars riding a noise field like an equaliser. The cursor pumps the bars nearest it.
Cells
Voronoi cells from drifting sites; edges are drawn where the nearest site changes. The cursor acts as one more site.
Metaballs
Charges drift and breathe; their field merges into smooth blobs. Box contains them into a generating icon, Smooth rounds the pixel edges. The cursor is an extra charge.
Point Cloud
A web point-cloud viewer. Load an ASCII .ply or .xyz and it renders with the colour baked into the file. Four built-in presets; orbit with the mouse. Noise warps it (off by default).
Room
An anamorphic window with a solid word set deep inside. Your head position (webcam, pointer fallback) shifts the off-axis room so it reads as real depth. Type your own word in Controls.